Thank you, your vote was recorded and will be displayed soon. Aug 20, 2019 CHANGE - Swap over to using the Forge in-game config system. Removes the f7 conflict with NEI. Use the Mods button on the main screen, scroll to Ancient Warfare, and click the options/config button. NEW - Add / command to manipulate faction standing for players /awfaction - see the manual for more info. Ancient Warfare 2 is a low poly third and first person game. You take control of a small blue unit and fight against the large red empire or you can watch battles of blue vs. You can use different melee and ranged weapons, shields, animals and siege weapons to kill your enemies and cut them into pieces.
Ancient Warfare 2 Mod 1.12.2/1.7.10 is a mod for Minecraft that attract many players and the faithful of this game. Avid players make an effort to enhance their Minecraft sensation. When they realize the existence of Ancient Warfare 2 Mod, they instantly downloaded and experienced Minecraft with Ancient Warfare 2 Mod 1.12.2/1.7.10.
Ancient Warfare 2 Mod 1.12.2/1.7.10 is one of the Technology Categories alongside Armor, Tools, and Weapons, Structures, Farming, Mobs in Minecraft Mod, and creates on 20 Aout 2019. This mod is designed and developed by Shadowmage4513.
Ancient Warfare is a modification for Minecraft that adds a variety of game enhancements; new blocks, new entities, vehicles and a template based world-generation structure generator.
Internally the mod is divided into modules. There is a single Core module that all other modules rely on for shared functionality. The non-core modules are – Automation, NPCs, Structure Generation, and Vehicles. Each of these modules focuses on a single aspect of the mod.
Core Module
Main part of the core module apart from providing shared functionality to other modules is the research mechanic and crafting of the research recipes in engineering table.
Automation Module
Adds machines to automate mining, crop farming, tree farming, fruit picking, fishing and animal farming.
Also includes warehouse a multi block that allows you to store, craft, automate input / output and view the contents in the world.
As well as a unique torque energy system that has generators, transport and storage to run your machines.
And there are additional blocks to handle auto crafting, sending items over long distances and chunk loading.
Structure Module
Adds template based structure generation during World Gen.
Includes in-game tools for creation of new templates, as well as a few tools to aid in map creation in general.
NPC Module
Adds Player recruitable NPC for combat and utility purposes. Multiple varieties of combat NPC are available (melee, ranged, medic, others), as well as several varieties of non-combat/utility NPCs (worker, item courier, barterer/trader). Also includes Siege Engineer NPC that can control siege weapons from vehicle module.
Vehicle Module
Includes a lot of siege weapons (Catapults, Ballistas, Hwachas, Trebuchets, Rams, …) and some additional utility vehicles (chest cart/boat) as well as plenty of ammo to use with them.
Bug Reports / Issues
Please report any bugs or issues on GitHub. The issue tracker is located at: https://github.com/P3pp3rF1y/AncientWarfare2/issues. Issues reported in any other way will be ignored. Please browse the existing tickets to ensure it is not a duplicate. If an issue exists that covers your problem feel free to add any additional info that you may have.
If your issue is not a duplicate, feel free to open up a new ticket. Please describe the problem in as much detail as possible. If it is crash related, include the crash report. If it is a repeatable issue, describe the steps necessary to duplicate it. All of this information will come in handy tracking down and solving the issue – the more information you provide, the quicker the issue can be found and dealt with.
Feature Requests
Is there a new feature you would like to see added? Think the balance on something could use adjusting? Want more options for configurability?
The steps for feature requests are as simple as opening an issue ticket on GitHub. Navigate to https://github.com/P3pp3rF1y/AncientWarfare2/issues, click on the ‘New issue’ button, and when you open your ticket flag it as an ‘enhancement’ or ‘balance’ issue. Fill in as much information as possible regarding the feature you would like. Screenshots, links, diagrams, etc. are welcome (and encouraged) for explaining your idea.
Contributions
Ancient Warfare is an open source project. Contributions to the code are welcome. More specific details can be found at the source repository, located at: https://github.com/P3pp3rF1y/AncientWarfare2.
Credits
This mod has been made and updated with a lot of help from many people. Most notably MohawkyMagoo created and continues to add to the new structure pack his original work and builds from other people (credits), Silentine is the author of most of the updated textures for the mod, ThatPolishKid maintains mod’s in-game manual and does a tremendous job responding to all the questions of our Discord community and WinDanesz contributes a lot of the newest models for the mod. And there are others who have contributed bit and pieces to the mod. Many thanks to all of you.
Instruction Manual
The full instruction manual (50+ pages) has plenty of info on how to play with the mod. However it hasn’t been updated for a bit so if you’re stuck or want to ask join the mod’s Discord
How to install Ancient Warfare 2 Mod:
Assure that you have already installed Minecraft Forge
Define the location of the Minecraft application folder.
On the windows, open Run from the Start Menu, write %appdata% and click to Run
Open Mac on the finder, press and hold Alt and click to Library on the peak of the Menu Bar. Open the Application Support directory and look for Minecraft.
Put Ancient Warfare 2 Mod 1.12.2/1.7.10 you have already downloaded (.jar) into Mods directory.
When you start using Minecraft, open the mod button, you will realize that Ancient Warfare 2 Mod 1.12.2/1.7.10 has been set up.
Outside World War II, no other period of armed conflict offers as much variety and depth as the ancient world, if for no other reason than its temporal length. Using the time-honored Wargames Research Group miniatures rules convention, ‘ancients’ actually covers from about 3000 BC to 1485 AD, although this is because the WRG lumps ‘ancient’ and ‘medieval’ together into one grouping.
1485 signifies a commonly accepted time where gunpowder use became widespread, and also marks the end of the War of the Roses, as it happens. That should provide more than enough army fodder to keep everyone contended.
Our picks for the best games in this category are below, and if you see a lot of famous titles missing, don’t despair. Excluded from the list are games that are primarily empire or nation building platforms, and pretty much anything with Total War in its title.
What are the best Ancients & Medieval War Games?
- Blocks! Julius Caesar
- Field of Glory: Empires
- XIII Century Gold Edition
- Hegemony III – Clash of the Ancients
- Field of Glory II
- Sengoku Jidai
- Mare Nostrvm
- Alea Jacta Est
- Ancient Warfare: Punic Wars
- Ancient Warfare: Gallic Wars
- Ancient Warfare: Alexandrian Wars
- Ancient Warfare: Greek Wars
- Ancient Warfare: Roman Civil War
- Great Battles Collector’s Edition
- Aggressors: Ancient Rome
Without further ado, let’s begin..
Blocks! Julius Caesar
Publisher/Developer: Avalon Digital
Tags: Turn-Based, Boardgame Port, Block Game, Strategic,
Purchase: Steam
This is Avalon Digital's second block game adaptation, this time going back to the good 'ol times of Julius Caesar and Ancient Rome. Columbia's Julius Caesar was considered one of the best operational war games covering this theme, and AD's digital rendition does an excellent job capturing that experience for a new PC-bound audience. While it's technically a bit lighter on content than Richard III's digital port, it's still comfortably the superior game.
The interface is clean and expertly recreates the aesthetic of the original board game, and the mechanics have been translated well as well. Automating the more fiddly bits of this game is also a godsend, and this one has a lot more promise in terms of additional scenarios - it's definitely our favourite so far.
It's also worth noting that the third game in this series, Hammer of the Scots, has been in Steam Early Access since July. Asees font download for android studio.
Field of Glory: Empires
Publisher/Developer: Slitherine/Matrix Games/AGEOD
Tags: Grand Strategy, Turn-Based, WEGO, 3D, Tactical Battles
Purchase: Direct, Steam
Even though this is technically a grand-strategy game, having been designed by AGEOD there's still enough of their traditional war game flair for this fit the bill. Coupled with the fact that you can play out key battles in Field of Glory II through an excellent battle importer mechanic, then in many ways this could be considered the ultimate ancients war game.
It's not quite that good, but it's still an excellent attempt at creating a mainstream strategy experience that retains AGEOD's identity and approach to simulating warfare. Innovative gameplay is also found through legacy and decadence mechanics which are a way of trying to measure how your empire will stand the test of time. It's a more complete experience than its immediate rival, Imperator: Rome, however it possibly lacks the same long-term potential. Only time will tell. Read our Field of Glory: Empires review for more.
Also of note: FOG Empires has received its first DLC pack, which rewinds the clock back further to the 6th Century BC and covers the rise of Achaemenid Persia. It adds some new mechanics and content, and the new scenario plays pretty well. Read our review for more.
XIII Century Gold Edition
Publisher/Developer: 1C Entertainment / Unicorn Game Studios
Tags: Medieval, Real-Time, Tactical, 3D
Purchase: Steam
While this one is towards the end of the time period we'd consider to fit, we were reminded of this gem when Bill decided to dig it up from his archives. Back when Russian publisher 1C was making a decent attempt at strategy and war games, they helped release games like XIII Century as a more hardcore counter-point to the Total War series. XIII Century itself doesn't have a strategic layer (although one of Unicorn's later games, Real Warfare: Northern Crusades did), but it made up for it with some excellent detail and gritty tactical combat.
It's especially geared towards grogheads because a lot of emphasis is placed on your initial troops deployments and the robustness of your battleplan - once contact is made with the enemy it's hard to change things on the fly (unlike similar games). In true Bill fashion, it was also praised for its attention to detail with regards to the coats of arms displayed in the game, if you like that sort of thing. You'd be hard pressed to find a better real-time medieval war game in digital, and it's a shame we don't have more like this nowadays.
Hegemony III – Clash of the Ancients
Publisher/Developer: Longbow Games
Tags: ancients, tactical, operational, strategic, logistics, 3D, RTS, RTT, area, Pyrrhus.
Purchase: $29.99 digital direct and on Steam
While it pains me immeasurably to admit my editor was right, this game is a hidden gem. It does the same job as games at this level of play (as in Alea Jacta Est), but in a real-time and 3D format. The player can seamlessly zoom from a strategic one-dimensional map of the entire area down to a very granular tactical resolution a la Cossacks III and similar games. At this point instead of an abstract battle resolution system with little player input, 3D units of soldiers appear, and you can move, turn, shoot, and cleave heads as you would in any RTS game.
This game is the third in the series, the others being Hegemony Rome (header image) and Hegemony Gold Ancient Greece. Clash of the Ancients looks at the rise of the Roman Republic against sundry adversaries like the Etruscans, and this may not interest a lot of would be players. There is, however, The Eagle King DLC that shifts the time-frame forward to Pyrrhus of Epirus, with an amazing looking naval model.
DLC-Expansion Modules: The Eagle King
Field of Glory II
Publisher/Developer: Matrix Games/Byzantine Games
Tags: ancients, tactical, grid, 3D, miniatures, turn based IGOUGO
Purchase: $29.99 direct, also on Steam and Amazon
This game is the current standard in ancient’s computer gaming. It is an uber faithful direct port of the Field of Glory miniature rules, also published by Matrix/Slitherine. Field of Glory 2 uses accurately detailed 3D units that mimic the tabletop version down to having in grid the same number of figures by type as the corresponding stand of miniatures in the pewter version. Aside from the ubiquitous Hobbit hovels and Dwarf forests, the visuals rival some of the best miniature painting. Unlike the tabletop edition, the game features campaigns and lots of historical battles. There are 281 army lists in support while the base game comes with a free DLC, the Rise of Rome.
Nfs pro street bmw m3 gtr download filke. You might also be interested in knowing that it's getting a stand-alone sequel: Field of Glory II: Medieval.
DLC-Expansion Modules: Check out our DLC guide for the full list!
Sengoku Jidai
Publisher/Developer: Matrix Games/Byzantine Games
Tags: ancients, tactical, grid, miniatures, China, Japan, turn based IGOUGO
Purchase: $29.99 direct, also on Steam and Amazon
Developed by the same team as Field of Glory II, this older game mimics Pike & Shot in its presentation. Rather than a miniatures look; the game has 3D units that look like actual troops on the ground, resembling a (historical and realistic) Hollywood reenactment with thousands of extras. Like Field of Glory II, the software uses the Battle Academy engine which provides for easy learning, simple play as well as realistic results.
The base rules expansion Genko campaign of 1281 (Mongol invasion of Japan) and the Gempai Kessan 1180 campaign DLC allow entry into our period of interest. Byzantine Games, BTW, is one Richard Bodley Scott, the original author of the Field of Glory miniatures product line to include Field of Glory Renaissance. Read Bill's Sengoku Jidaireview for more.
DLC-Expansion Modules:Gempei Kassen, Mandate of Heaven
Mare Nostrvm
Ancient Warfare 2 Download Free
Publisher/Developer: Matrix Games/Turnopia
Tags: ancients, tactical, hex, miniatures, naval, Trireme, Mediterranean, turn based WEGO
Purchase: $19.99 direct, also on Steam and Amazon
Outside Peter Turcan’s buggy Trireme Commander, this game stands unique because of its maritime perspective. Mare Nostrvm uses 14 types of individual ships to fight 24 historical battles including Salamis, the defeat of Xerxes’ Persian navy, and Actium, downfall of Anthony and Cleopatra. There is also a point system for skirmish battles as well as a command apparatus similar the line command concept in many board games. Under the hood perks include fatigue, variable wind and fog. Unfortunately, no, Eva Green is not featured in the Salamis scenario as Artemesia.
DLC-Expansion Modules: None.
Alea Jacta Est
Publisher/Developer: Matrix Games/AGEOD
Tags: ancients, operational, strategic, area, Rome, turn based WEGO
Purchase: $24.99 direct, also on Steam and Amazon
This game uses the venerable but reliable Adaptive Game Engine Online Distribution (AGEOD, get it) core to simulate five different campaigns 87 BC to 197 AD allowing for battles against the likes of Sertorius and Mithridates. Players manage diplomacy, recruitment and supply for their armies as they move from region to region simultaneously with the AI. Alea Jacta Est has a very professional looking presentation using leader portraits that gives it a more serious feel while the wealth of detail is truly impressive.
Status and record keeping for things such as battle losses are by individual units such as Legions, Auxilia or similar. The title is Latin for “the die is cast,” supposedly muttered by Julius Caesar when he crossed the Rubicon and the game won the Bronze award for Best Strategy Game at Strategycon Interactive 2012.
DLC-Expansion Modules: Hannibal: Terror of Rome, Parthian Wars, Cantabrian Wars, Spartacus Revolt, Birth of Rome
Ancient Warfare: Punic Wars
Publisher/Developer: HPS Simulations
Tags: ancients, tactical, hex, miniatures, John Tiller, turn based WEGO, Hannibal.
Purchase: $39.95 digital direct
Part of the company’s Ancient Warfare series, this game is based on John Tiller design concepts, but uses a WEGO turn system rather than the normal alternating turn sequence. Each hex is 20 meters while each turn represents 15 minutes of real time. There are 41 scenarios (17 historical, 8 hypothetical, 16 Table Top Series) covering actions such as Cannae, Asculum, Heraclea & Trebbia.
Table Top series engagements provide equally matched armies based on miniature wargaming points systems. The graphics are dated, and really no one has ever matched the old Talonsoft painted look, but the game does allow for modification of both units and terrain under a “Paint Your Own Army” option.
DLC-Expansion Modules: None.
Ancient Warfare: Gallic Wars
Ancient Warfare 2 Download Game
Publisher/Developer: HPS Simulations
Tags: ancients, tactical, hex, miniatures, John Tiller, turn based WEGO, Julius Caesar.
Purchase: $49.95 direct
This game is part of the company’s Ancient Warfare series. There are 52 scenarios included (21 historical, 9 hypothetical, and 22 from the Table Top Series) covering actions such as Alesia, Sambre, Vosges & Chaeronea. Siege warfare plays a much bigger role in this game vice others in the series.
DLC-Expansion Modules: Two free expansion packs for download, adding a total of 40 new scenarios.
Ancient Warfare: Alexandrian Wars
Publisher/Developer: HPS Simulations
Tags: ancients, tactical, hex, 3D, miniatures, John Tiller, turn based WEGO, Alexander the Great.
Purchase: $49.95 direct
Another in the series, there are 44 scenarios included (20 historical, 16 hypothetical & eight from the Table Top Series) covering actions such as Chaeronea, Pelium, Gabai and Hydaspes.
DLC-Expansion Modules: None.
Ancient Warfare: Greek Wars
Publisher/Developer: HPS Simulations
Tags: ancients, tactical, hex, 3D, miniatures, John Tiller, turn based WEGO, Phalanx
Purchase: $39.95 digital direct
This game series entry includes 60 scenarios covering the Persian Wars and various Greek vs Greek conflicts such as the Peloponnesian war between Athens and Sparta. This allows for battles such as Marathon, Thermopylae, and Plataea. Like all the other games mentioned, there is an option to play battles from an overhead perspective with NATO unit symbology.
DLC-Expansion Modules: None.
Ancient Warfare: Roman Civil War
Publisher/Developer: HPS Simulations
Tags: ancients, tactical, hex regulated, miniatures, John Tiller, turn based WEGO, Julius Caesar, miniatures
Purchase: $39.95 digital direct
This game is listed only in the left sidebar of the HPS Ancient Warfare downloads page, so its availability is uncertain as is that of another product in the series, Diadochi covering the wars of Alexander’s successors. Roman Civil War covers the time frame of the Republic and Early Empire, 55 BC to 10 AD.
DLC-Expansion Modules: Two free expansion packs for download, one on the German Wars with 15 new scenarios, the other on the Jerusalem Wars with five new scenarios.
Great Battles Collector’s Edition
Publisher/Developer: Erudite Software/iEntertainment Network via GOG
Tags: ancients, tactical, hex, miniatures, GMT, turn based IGOUGO, Julius Caesar, Hannibal, Alexander the Great
Purchase: $5.99 digital direct from GOG
This game includes all three 1997 computer games – the Great Battles of Caesar, the Great Battles of Alexander and the Great Battles of Hannibal. It was a port of the GMT Great Battles of History series from cardboard to PC and was known for its attention to detail and accuracy, with particular emphasis on troop cohesion and routing.
One review summed it up by noting anyone can figure out Total War, “but if you want to replicate Hannibal's exploits, you'll need to put in the work!” The game contains 30 scenarios and be advised the software defaults to Windows 95 Compatibility Mode automatically.
DLC-Expansion Modules: None.
Aggressors : Ancient Rome
Publisher/Developer: Slitherine Ltd/Kubat Software via Steam
Tags: ancients, tactical, 4x, miniatures, turn-based, Rome, Carthage, Greece, Egypt
Purchase: $29.99 from Steam
This turn-based 4x lets you garner glory in the ancient world as one of 20 different factions. Do you want to bring the light of Greek civilisation to the world? Do you want to vanquish Rome as Carthage? Or do you want to restore Egypt to greatness? In the game, you manage every aspect of your Empire, whether war, diplomacy, culture, or the development of your towns and cities.
Aggressors: Ancient Rome has a good deal of depth as a 4x, and it's fairly extensive choice of factions, from barbarian tribes to ancient civilisations, allows for a variety of playstyles and campaigns. It also ain't that bad to look at!
DLC-Expansion Modules: None, but consider checking out spiritual sequel Imperiums: Greek Wars!
Other Recommended Ancients & Medieval War Games
- Many Hex War titles, including:
- Battles of the Ancient World
- Ancient Battles: Hannibal
What are your favourite war and strategy games covering this (admittedly expansive) period? Let us know in the comments!